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Wow I forgot all about MagicLeap, surprised to see they're still getting funding. re: Simula, this is the first I'm hearing of this device and it's a pretty co
by disambiguation 5y ago
Wow I forgot all about MagicLeap, surprised to see they're still getting funding.
re: Simula, this is the first I'm hearing of this device and it's a pretty cool concept. I have an Index but IME the larget bottleneck for productivity is the "screen door effect" and resolution. Text is tiny. The 2nd bottleneck being difficulty using peripheral devices (KBM) while in VR. Curious if anyone has tried this device yet and can confirm whether these problems are addressed?
- chaostheory 5y agoI haven't tried this device, but I've tried HP's G2 (which is noticeable absent from Simula's comparison matrix). From personal experience, it's terrible for games that require controller tracking aside from driving and flying sims, but... it has a 2160 resolution per eye (text is very clear with no screen door effect) and it's $599 MSRP; it also frequently goes on sale for $399. Paired with Virtual Desktop software, you can work in VR now in Windows & MacOS if portability and Linux support isn't a necessity; though I imagine it could work on a high powered laptop https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html https://www.hp.com/us-en/vr/reverb-g2-vr-headset.html https://www.vrdesktop.net/ https://www.vrdesktop.net/ On a side note, I don't notice the screen door effect in either the Index or Quest 2 while playing games. Are you saying you notice it while playing games, or while reading text?
- disambiguation 5y agore: index, it has definitely gotten a lot better vs. the OG vive but ex. 12px font is still fuzzy IMO. Overall it does not yet improve on what i can do on a regular laptop screen.
- chaostheory 5y ago> ex. 12px font is still fuzzy IMO. The G2 definitely solves that problem. > Overall it does not yet improve on what i can do on a regular laptop screen. If you're ok with a small laptop screen that makes sense. The main thing that it solves at the moment is available screen real estate. It greatly increases it. Depending on the software you use, it can also solve the issue of feeling isolated. IM and video calls aren't good enough
- foobiekr 5y agoI’m curious - can you use the valve knuckles and base station while using a g2 headset? All the g2 complaints seem to be about the controllers tracking, not the g2 tracking for the headset position/angle/… itself. I already have a Vive but the fuzziness really is getting to me. I really think the lack of graphic/positional/… representation of keyboard/mouse/Hotas is a big issue for VR. Valve base station tracking point receivers are cheap, it seems like someone would have made at least a keyboard with them, or come up with a way to attach the vibe tracker in a not super janky way.
- chaostheory 5y ago> can you use the valve knuckles and base station while using a g2 headset? Yes, but I haven't tried it personally. Not sure how easy it is because of conflicting statements > I really think the lack of graphic/positional/… representation of keyboard/mouse/Hotas is a big issue for VR. This has been solved with the Quest 2 if you buy a specific logitech keyboard / trackpad combo https://www.logitech.com/en-us/products/keyboards/k830-illuminated-tv-wireless.920-007182.html https://www.logitech.com/en-us/products/keyboards/k830-illum... https://medium.com/xrlo-extended-reality-lowdown/the-logitech-k830-keyboard-and-typing-in-vr-556e2740c48d https://medium.com/xrlo-extended-reality-lowdown/the-logitec...
- foobiekr 5y agoWow, thanks. I did not know that.
- georgewsinger 5y agoThe Simula One has more than 3x the PPD/pixel density over a Valve Index, and we also have a special text filter we use in our rendering which is specifically optimized for text clarity. If you're interested in the Simula One, you should see a pretty immense difference between these two headsets. RE peripherals: Simula itself (e.g. the VR window manager on our headset) is designed to work best with just a keyboard (obviating the need for peripherals/controllers). You control the mouse cursor with your eye gaze, and can move/resize windows with keyboard shortcuts and eye gaze as well (we plan on supporting hand tracking in the Simula One, but I think in practice it won't be used as much as people think).