3 ms·
Brilliant, thanks. Are you usually able to do this when e.g. it's more of a SPA and you have to drill down more to get to the state of some deeply nested compo
by acidburnNSA 5y ago
Brilliant, thanks.
Are you usually able to do this when e.g. it's more of a SPA and you have to drill down more to get to the state of some deeply nested component?
- nathas 5y agoI haven't really tried. Most of the time I do this and use the actual game functions for autoclicker games like e.g. Cookie Clicker. It makes progression a lot simpler and I get to see the "fun" aspects of the game (like the super weird late game stuff) without actually breaking the fundamental game code. I like operating within the game's own code boundaries.