8 ms·
It'd be more fun if you somehow got "bonus points" for reducing the time between clicks. I kept playing it safe trying to time the ball but it kind of felt like
by MrOrelliOReilly 5y ago
It'd be more fun if you somehow got "bonus points" for reducing the time between clicks. I kept playing it safe trying to time the ball but it kind of felt like cheating!
- quag 5y agoIt does give you more points if you click fast.
- quickthrower2 5y agoA half point lost per revolution would spice it up.
- Aachen 5y agoIt took me way too many loops to figure this out. I was thinking the same as GP, someone next to me already proposed a penalty for letting it slip a loop and wanted to fork it, but this whole time the game has been ahead of us!
- albrewer 5y agoThis is in the event handler for the tap: this.score = this.score + (tapInterval < 500 ? 5 : tapInterval < 1000 ? 2 : 1);
- MrOrelliOReilly 5y agoSo funny I missed this behavior. Maybe the feedback then is there could be more gradations/tweaking for us slowpokes out there (especially since it appears other folks missed it as well) Also I should have lead my original comment with kudos to the maker, didn’t mean to only leave (apparently inaccurate) critical feedback!
- tgarv 5y agoI think it would be neat if you could get bonus points for multiple clicks within the same arc. So like if you click right when the ball enters the arc, and there's sufficient distance left before the end of the arc, you could click again (multiple times, quickly) and get bonus points until the ball reaches the end of the arc, at which point a new arc would be generated as usual. I just think it would be fun to line up a long arc and mash the space bar for a bit.
- ehsankia 5y agoThat is how it works, I thought that was the whole point. It's a game about greed. You can either play it safe and go up 1 by 1, or go fast. The max you can get is 5 if you press immediately, seems to drop down to 1 after half a turn. EDIT: Found the code (tapInterval < 500 ? 5 : tapInterval < 1000 ? 2 : 1) So 5 points for under 0.5s, 2 points for under 1s, 1 point otherwise.