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I see that Wordle has around 2.7 million users currently (based on searching "wordle daily users", if anyone has better data, let us know). If he charges $1, t
by bena 5y ago
I see that Wordle has around 2.7 million users currently (based on searching "wordle daily users", if anyone has better data, let us know).
If he charges $1, that's $0.70 per user after the app store takes it cut. He could clear just under a million if half of the player base chooses to buy it. Then take off about half for taxes and whatever, and you have somewhere in the neighborhood of $475k.
If he adds a simple banner ad at the bottom, I don't know how that would translate.
And as for opportunities, I'm not sure either. Yes, it's popular. But, at the end of the day, it's Mastermind with letters. Sure, clever, fun, and all that, but you could clone this relatively easy. It doesn't really speak to his ability to write or design software.
- hooande 5y agowhy would you assume that half the player base would pay for this? Most free games have an average of closer to 5% paid conversion, to my knowledge. This would make him closer to $100k from one time purchases. Before taxes and expenses. I don't think he should monetize it in any way. He didn't set out to start a game development business. I'm also really questioning the baseline numbers and averages used in your example.
- bena 5y agoThat was a shot in the dark, to be honest. For those conversions, is that when there's both a free version and a paid version? Regardless, even with half of his users, it's a decent chunk of change, but it's not "fuck you" money.