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Right now, his is ubiquitous because everyone has the same word. There's an odd network effect, where posting it on Twitter means something because everyone had
by gkoberger 5y ago
Right now, his is ubiquitous because everyone has the same word. There's an odd network effect, where posting it on Twitter means something because everyone had the same exact puzzle. Nobody wants to see how you did on 6Word or whatever. It's a fun game, but it's not inherently fun (something like Scrabble already uses the same parts of your brain)... the fun comes from everyone having the same word every day.
He may not monetize it by selling it on the app store (honestly, who would buy? I think most people would just fizzle out rather than pay $1), but he'll definitely end up monetizing it in a unique way... the gigantic success of this will set him up for a huge number of opportunities (awesome job offers! promotions! raising money for a company! higher consulting rate!) that will last long after Wordle does.
- deleted 5y ago[deleted]
- taeric 5y agoI disagree. Sort of. I agree on why folks like it. Is a fun shared exercise. And it is the unique way of sharing that makes it popular with this crowd. This is a game that is fun to share, and does not ask for permission to my accounts to make that share.
- masswerk 5y agoActually, going viral doesn't guarantee big money, not even a decent job.
- raverbashing 5y agoIt doesn't. But I guess if you manage it correctly it can be a great asset. "I'm the Wordle guy" looks good on a CV.
- owyn 5y agoAs a hiring person I've interviewed great engineers with cool side projects who just weren't a good fit for the particular role I was hiring for. But also famously "I created homebrew" didn't get him a job at google. I've never had to use binary trees at work. :) https://twitter.com/mxcl/status/608682016205344768?lang=en https://twitter.com/mxcl/status/608682016205344768?lang=en https://www.quora.com/Whats-the-logic-behind-Google-rejecting-Max-Howell-the-author-of-Homebrew-for-not-being-able-to-invert-a-binary-tree/answer/Max-Howell https://www.quora.com/Whats-the-logic-behind-Google-rejectin...
- nefitty 5y agoI wonder what people would say if mechanics were tested for their understanding of mechanical engineering intead of how to do an oil change. That's what the emphasis on computer science knowledge seems like to me. It has no bearing on whether I can style a button or create an API.
- anyfactor 5y ago“The author of core-JS is looking for a good job”
- exreddit 5y agoHe already has reddit employee < 20, but this would seal the deal.
- throway453sde 5y agoBut not monetizing tells about character and motivation certainly.
- masswerk 5y ago
- coldtea 5y ago>He may not monetize it by selling it on the app store (honestly, who would buy? Millions. >I think most people would just fizzle out rather than pay $1 You'd be surprised. Flappy Bird had no such problem - and tons of other small viral hit apps. The problem for the vast majority of apps is becoming that known and having as many users interested - this one has solved that already.
- johnday 5y ago> Flappy Bird had no such problem Flappy bird was free on release.
- bena 5y agoI see that Wordle has around 2.7 million users currently (based on searching "wordle daily users", if anyone has better data, let us know). If he charges $1, that's $0.70 per user after the app store takes it cut. He could clear just under a million if half of the player base chooses to buy it. Then take off about half for taxes and whatever, and you have somewhere in the neighborhood of $475k. If he adds a simple banner ad at the bottom, I don't know how that would translate. And as for opportunities, I'm not sure either. Yes, it's popular. But, at the end of the day, it's Mastermind with letters. Sure, clever, fun, and all that, but you could clone this relatively easy. It doesn't really speak to his ability to write or design software.
- hooande 5y agowhy would you assume that half the player base would pay for this? Most free games have an average of closer to 5% paid conversion, to my knowledge. This would make him closer to $100k from one time purchases. Before taxes and expenses. I don't think he should monetize it in any way. He didn't set out to start a game development business. I'm also really questioning the baseline numbers and averages used in your example.
- bena 5y agoThat was a shot in the dark, to be honest. For those conversions, is that when there's both a free version and a paid version? Regardless, even with half of his users, it's a decent chunk of change, but it's not "fuck you" money.