3 ms·
I can't think of other games set /on mars/ and /with demons/, but the broad weapon archetypes (shitty single shot pistol/rifle, shotgun, bigger shotgun, high fi
by p1necone 5y ago
I can't think of other games set /on mars/ and /with demons/, but the broad weapon archetypes (shitty single shot pistol/rifle, shotgun, bigger shotgun, high fire rate chaingun type thing, 'BFG' esque super weapon) and doors with keys thing were both aped by a lot of games. And there were certainly other FPS games with demonic themes.
Regardless, 'Scavenged Present Day Military Equipment on Island' is a much less distinct theme than 'Demons on Mars'.
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I think calling the Settlers and Syndicate RTS games in the same vein as Warcraft or Command and Conquer is a stretch.
If you compare the latter two to big RTS titles released even years later (Age of Empires, TA/Supreme Commander, Dawn of War 1 are some examples I can think of that weren't made by the same studios as Dune/C&C/Warcraft) you'll see all the core mechanics are still the same - base building, unit training, economy, UX conventions.
The Settlers and Syndicate are lower case real-time strategy games, but they aren't 'Real Time Strategy' games.
- caf 5y agoDidn't Syndicate originate the "unit training" type mechanic in the RTS context, where you upgrade individual units?