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The entire game industry is built on "rip-offs". Can you imagine the gaming landscape if nobody was allowed to clone Doom, or Street Fighter 2, or Dune 2/Comman
by p1necone 5y ago
The entire game industry is built on "rip-offs". Can you imagine the gaming landscape if nobody was allowed to clone Doom, or Street Fighter 2, or Dune 2/Command & Conquer.
Clone it once, it's a "rip-off". Clone it 10 times in slightly different ways it's a whole new genre (as we have seen with Battle Royales).
Blocking developers from building games that copy mechanics, even seemingly verbatim is dangerous territory - I don't think anyone wins in the long term from getting any stricter with IP rights on video games.
/However/ imo a line should still be drawn at outright stealing assets - which I believe the creators of Garena Free Fire have actually done in the past, hopefully this lawsuit sticks with that and doesn't attempt to create a stricter precedent.
EDIT: I should probably include Warcraft in the early RTS list - seems like Dune 2 set up the conventions of the genre, but I'm not sure whether Warcraft or the first Command & Conquer did more work in popularizing it.
Likewise I know Doom wasn't the very first first person shooter, but it definitely popularized the genre to the point that making "clones" was more profitable.
- dleslie 5y agoThey're alleging art and other asset rips, which is very different from copying gameplay or themes.
- p1necone 5y agoAre they? The article says "game structure and in-game items, equipment, and locations" which doesn't sound like actual asset rips, although I wouldn't be surprised if the reporting on this was innacurate. Do you have other info about the content of the lawsuit?
- dleslie 5y agoI just took a look at the complaint, and looks like I was wrong! They claimed such things were copied, and so I assumed an actual ripping; as that's common. But in the complaint it appears that they mean a more traditional copying by recreating a facsimile. That's greyer. It'll be up to the court to decide if it's flagrant enough of a duplicate to warrant damages.
- caf 5y agoI'm not sure I remember anyone cloning Doom with a setting of a Mars base infested by fireball-throwing demons, a marine as main character, puzzles consisting of brightly-coloured keys opening corresponding doors, the same slate of weapons and a red mist descending over the screen when your die. If they had, I feel like they would have been laughed out of the room in those days. (I don't know if this legal claim has a leg to stand on, but it does seem to be copying different in degree if not in kind from the Doom example). (The Settlers and Syndicate were near-contemporaries of Dune 2 in that genre, perhaps also responsible for some of the genre conventions?)
- p1necone 5y agoI can't think of other games set /on mars/ and /with demons/, but the broad weapon archetypes (shitty single shot pistol/rifle, shotgun, bigger shotgun, high fire rate chaingun type thing, 'BFG' esque super weapon) and doors with keys thing were both aped by a lot of games. And there were certainly other FPS games with demonic themes. Regardless, 'Scavenged Present Day Military Equipment on Island' is a much less distinct theme than 'Demons on Mars'. ... I think calling the Settlers and Syndicate RTS games in the same vein as Warcraft or Command and Conquer is a stretch. If you compare the latter two to big RTS titles released even years later (Age of Empires, TA/Supreme Commander, Dawn of War 1 are some examples I can think of that weren't made by the same studios as Dune/C&C/Warcraft) you'll see all the core mechanics are still the same - base building, unit training, economy, UX conventions. The Settlers and Syndicate are lower case real-time strategy games, but they aren't 'Real Time Strategy' games.
- caf 5y agoDidn't Syndicate originate the "unit training" type mechanic in the RTS context, where you upgrade individual units?
- distantsounds 5y ago
- koonsolo 5y agoI agree, but legally, there does seem to be a limit on how far you can go about cloning another concept. I remembered the following case, and was able to find it back: https://www.google.com/amp/s/www.gamesindustry.biz/amp/2012-10-15-spry-fox-wins-ownership-of-yeti-town-as-part-of-triple-town-settlement https://www.google.com/amp/s/www.gamesindustry.biz/amp/2012-...
- deleted 5y ago[deleted]