5 ms·
It's common practice in game industry, each successful breakthrough game spawns clones of various quality. Doom spawned tons of first-person shooters, WarCraft
by bydlocoder 5y ago
It's common practice in game industry, each successful breakthrough game spawns clones of various quality. Doom spawned tons of first-person shooters, WarCraft spawned tons of real-time strategies etc.
- drzaiusapelord 5y agoYep and if the IP-warriors had their way there would be no Halo, no Everquest/Wow, etc. Its just incredible how these people back the most corrupt corporation's laziest IP theft claims and jump to defend them and mock everyone else as a "rip off." Heck, even your example of Warfcraft wouldn't have happened because by the pro-IP crowd's standards, it would have been a "rip-off" of Dune II. I remember when the tech community fought overly broad IP claims and patents, now its just pro-IP shills left and right. Its incredible how far we've fallen.
- bydlocoder 5y agoHeh, one of the most successful modern games wouldn't exist if game mechanics could be patented or copyrighted. Dune 2 -> WarCraft -> WarCraft 3 -> DOTA -> League of Legends. Come to think of it, the only time Blizzard invented the whole genre was with Diablo. All their other (incredibly successful) games were refinements of prior work by other game developers.
- Jon_Lowtek 5y agoThe people involved with Diablo are surprisingly honest about their initial pitch being take Moria, Nethack, and Rogue, and bring them into the 1990s with fantastic graphics and sound. ^^ Ask them again and they talk about Telengard and Legend of Zelda, ask again and they call out MUD and D&D. Their strategy resolved around naming many inspirations, thereby removing the idea that they copied a specific one. I truly wish our culture would not favor deniability due to fear of litigation over honesty and giving respect and credit.