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As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, woul
by roel_v 15y ago
As a software developer, I find it depressing that people would find 16$ (about 15 minutes of billable work?) too much for an application that, presumably, would be used all the time by people who need high precision pointing.
- evlapix 15y agoAgreed. If you were to add up the number of seconds a designer spends chasing that pixel color with the color picker, or drawing that selection/slice bounding box, or selecting that path handle... I'm sure it adds up over the year. Not to mention, there will be an immense amount of satisfaction derived from having overcome these obstacles time and time again. It seems to me that if you really want to experiment with this niche, price the product according to the value those customers will obtain from it.
- cbr 15y agoI currently deal with these on my mac by holding ctrl and scrolling to zoom in.
- pxlpshr 15y agoPerhaps, if you were expecting to sell one copy @ $16. But your argument is invalid at internet scale. $.99 games sell millions of volume. I'm not going to spend $14.99 on it because there are alternative products for cheaper or free. Demand will dictate the price, I simply suggested that 4.99 might be a better price point but that he should look at the data first.
- wizzard 15y agoIt's not a game, though. It's a professional utility for gainfully employed designers, who can either expense it to their MegaCorp, or if they're independent, consider it an investment in their career. Think about how much the Adobe Suite costs. $16 is not too much for this audience.
- flyosity 15y agoIt's depressing but it's the reality of the Mac App Store. Huge companies are shipping games for under 10 bucks, so even though it's sad, you have to scale your price with the overall economics. On the iOS App Store it's even worse. I actually heard a good quote once: "if your app is amazing, make it 99-cents. If it's shit, make it $2.99."
- ajuc 15y agoMy first knee jerk reaction was similiar - to grandparent - this app looks so simple, that with $15 price it seems you want to break even with 20 copies sold. Nothin wrong with that, but it just seems too expansive for the effort it seems to take to make something like that. Probably it's my inner optimistic programmer speaking, I can believe it was much more difficult to make this than I predict, but that was my first reaction - maybe it would be usefult to you to know. Anyway, good luck. I wish I finish my game someday, and will have my shot at being entrepreneur. BTW: for developer in small Polish city $15 is 2-3 hours of work
- there 15y agothis is the same group of people that will put up with godaddy to save $2 a year on domain registrations.