3 ms·
You don't have to hunt for rare examples like this, most multiplayer FPS games use client-side hit detection nowadays.
by Aozora7 5y ago
You don't have to hunt for rare examples like this, most multiplayer FPS games use client-side hit detection nowadays.
- jacobmischka 5y agoWell that's mainly for latency I think, not just a complicated computing problem.
- tryauuum 5y agothis sounds... unexpected. I thought client-side detection is only to make blood splashes more instantaneous