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How would you do graphics in Java in a truly portable way? There's Swing but it's terrible and isn't available in every JVM implementation (Android and J2ME don
by grishka 5y ago
How would you do graphics in Java in a truly portable way? There's Swing but it's terrible and isn't available in every JVM implementation (Android and J2ME don't have it). Then anything that uses hardware-accelerated rendering (OpenGL, Vulkan, Metal) would require native libraries thus nullifying any remaining portability.