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Older "2.5D" game engines (like vanilla Doom and the BUILD engine) use a number of tricks to simulate a three-dimensional scene that can be disorienting, especi
by theevilsharpie 5y ago
Older "2.5D" game engines (like vanilla Doom and the BUILD engine) use a number of tricks to simulate a three-dimensional scene that can be disorienting, especially when your player-character is looking up or down, crouching, leaning, or otherwise not looking directly straight.
Modern engines like GZDoom or eDuke32 have full-fledged 3D renderers, rather than the quasi-3D renderers of old. If you don't get motion sickness playing modern games, then playing Doom on an engine with a modern renderer might be helpful.
- boomlinde 5y agoI think you're overthinking the problem. Doom has a really deep view-bobbing motion along with a slow and deep, not quite in sync weapon bobbing motion. There's no looking up or down, crouching, leaning or in any way not looking directly straight, and Duke Nukem 3D which had all of those things never seemed to bother any of my friends like Doom did. I've always assumed it was the view bobbing/weapon bobbing combo, though maybe I'm the one underthinking it.