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no, it's not; continued innovation motivating upgrades, however, is. (disclaimer: was an engineer with a great rank inside Apple for several years)
by jjtheblunt 5y ago
no, it's not; continued innovation motivating upgrades, however, is.
(disclaimer: was an engineer with a great rank inside Apple for several years)
- musicale 5y ago> continued innovation motivating upgrades, however, is Apple seems overly aggressive about breaking compatibility on iOS; as a result tons of apps break every year. This imposes an ongoing burden of maintenance costs onto developers, and many games and apps are simply abandoned. It seems to me that saving Apple time and money at the expense of developers and users may be the wrong trade-off in the long run. And that's not even counting the 32-bit apocalypse which broke most games on iOS and macOS. "This app needs to be updated" but of course it never will be... Many of them have been pulled from the app store as well. Windows does fairly well in terms of ongoing compatibility on the desktop, and (non-phone) gaming handhelds rarely break compatibility with old software (consider the 3DS which went through 5 or more hardware revisions and many firmware updates with negligible game/app breakage.) The few things that tend to break over time are online multiplayer games when they pull the plug on the servers, or streaming apps like Youtube or Netflix.
- jjtheblunt 5y agoto your point, i wonder how many of the "needs to be upgraded" apps just need a recompilation with current Xcode, then resubmission, and I don't know the answer.