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While all of this is technically true the NFT implementations I've seen for games so far seem like unique tokens for some ID identifying a generic item interpre
by Agentlien 5y ago
While all of this is technically true the NFT implementations I've seen for games so far seem like unique tokens for some ID identifying a generic item interpreted by server or client code of the game.
The point I was getting at was that udbhavs' comment on "no two games would ever want to share an item" reminded me of a case where several games do share some item, though in this case not a unique one. Any item shared between games would always have to be interpreted by each game unless they're based on some shared engine feature or module for interpreting them.
- spywaregorilla 5y agoThe important difference is that Nintendo has no incentive to implement interpretations of items from Activision. Since it is dependent on Nintendo implementing each item, even if it were a decentralized network, the utility of it is not so secretly still centralized to nintendo only activating the meaning of items for their own content. An incredibly inefficient method.