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For indie games however, it could make sense. Hear me out. It's true that items are unique to games. But if you want to allow some kind of trading, you will ha
by koonsolo 5y ago
For indie games however, it could make sense. Hear me out.
It's true that items are unique to games. But if you want to allow some kind of trading, you will have to implement it yourself (next to programming, art, marketing, etc.). Linking this to crypto-tokens could have the benefit that you outsource the trading part. Your players "own" their items through crypto tokens, and can trade them on crypto exchanges.
You can implement it yourself in a centralised way of course. But the question is if you want to spend the resources on that.
- rightbyte 5y agoBut why. The source of the drop would be some centralised server anyway. Adding crypto assets seems way more programmer work than doing in game trading, which you would want anyway as a player.
- spywaregorilla 5y agoSo an indie dev is going to spend the time to create an interface between Stardew Valley and Slay the Spire cards? It's a huge undertaking that would need to be custom done for each game's data it interacts with. And indie games are less likely to conform to standards than others.
- drks91 5y agoYep. Indie devs will spend god knows how many hours and their tight budgets building a cutting edge revolutionary tech, so amazing that will be able to render unknown items with unknown specifications on the fly. All that just for some random investment genius recoup the money that he spent buying a ugly monkey jpeg.
- emmp 5y agoIndie developers typically want to design, well, their own game. Their own vision, art, music, mechanics working in concert. I don't think anyone is dreaming of creating a showroom for a bunch of random other assets out there in the world. Asset-store flips are already considered jokes. Original, boutique art in an indie game will always win out and stand out. They'd still need to do the work to implement every single item you are talking about. No indie would even want to do that. Nobody goes indie to work on compatibility drudge-work. Maybe if they are trying to jump on get-rich-quick financialization trend, but not if they want to actually work on their art.