4 ms·
> and often the data is abstract or imaginary. You "own" a gun in a video game, but that gun may or may not actually exist. There may or may not be a way to equ
by andreygrehov 5y ago
> and often the data is abstract or imaginary. You "own" a gun in a video game, but that gun may or may not actually exist. There may or may not be a way to equip, shoot, or even look at it.
Well, If a baseball player signs a cap of yours, then that cap suddenly has a value, however there is no way to say that you "own" a signature/cap pair. If it hangs on your wall, then you own it. But I can go buy the same cap, copy the player's signature and hang that fake autographed cap on my wall.
NFT is pretty much the same thing, imho.
- ViViDboarder 5y agoBut you do actually own that cap. Someone can’t take your cap away. An NFT pointing to a central server can be taken away. There is some robustness to IPFS of course. And while it’s true that the player can “mint” new autographed hats, it’s different than the fact that anyone can make duplicate NFTs of what you own. The cost of doing so is much less than getting a busy player to take hours signing hats. This is also why value of such things tends to go up after the player dies. It’s no longer possible to make similar works so the scarcity is locked. Again, not true with an NFT.
- ViViDboarder 5y agoThis is also why value of such things tends to go up after the player dies. It’s no longer possible to make similar works so the scarcity is locked. Again, not true with an NFT.