2 ms·
There's a number of reasons why amiibo are not like NFTs: * Nintendo chooses what amiibos are made. Centralized. * There are many copies of a small number of
by spywaregorilla 5y ago
There's a number of reasons why amiibo are not like NFTs:
* Nintendo chooses what amiibos are made. Centralized.
* There are many copies of a small number of amiibo types.
Fungible.
* You get a physical thing. Not a token
* Only nintendo games may use amiibos
* The data on the amiibo is uniquely interpreted for each game. It's not a generic interface. Not all amiibos will do anything to every game.
Amiibo, and pokemon (trading the pokemon) are great examples of how to trade and scale information exchanges in the real world without needing an NFT blockchain. Blockchains are terrible ideas for games.
- Agentlien 5y agoWhile all of this is technically true the NFT implementations I've seen for games so far seem like unique tokens for some ID identifying a generic item interpreted by server or client code of the game. The point I was getting at was that udbhavs' comment on "no two games would ever want to share an item" reminded me of a case where several games do share some item, though in this case not a unique one. Any item shared between games would always have to be interpreted by each game unless they're based on some shared engine feature or module for interpreting them.
- spywaregorilla 5y agoThe important difference is that Nintendo has no incentive to implement interpretations of items from Activision. Since it is dependent on Nintendo implementing each item, even if it were a decentralized network, the utility of it is not so secretly still centralized to nintendo only activating the meaning of items for their own content. An incredibly inefficient method.