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MZ You can certainly start looking for communities that would benefit from your game. You can buy a domain, put up a landing page and collect emails of potenti
by mbacoder 15y ago
MZ
You can certainly start looking for communities that would benefit from your game. You can buy a domain, put up a landing page and collect emails of potential customers that are interested. Starting a blog and writing about games in the Rogue genre can help you build an audience. Build interest and a community first, get feedback on your game idea, find out what the community wants and then work on delivering. You might find some talented people along the way willing to join you!
- Mz 15y agoThanks. I've kind of been working on the "build interest and a community" part. Long story short: I have a serious medical condition. I got myself well when that is supposed to be impossible. Everyone treats me like a loon and teller of tall tales. I would like to make a simulation (aka "game") because I think a more information-dense delivery method might help people wrap their brain around what I am talking about. But I'm pretty fed up with the whole thing and will try to stop there before it turns into a rant -- which is to say I have been trying to do what you suggest but I don't think it's accomplishing anything at all, certainly not anything useful to me. Thanks for taking the time to reply.