3 ms·
He should have probably filled in this gap as well: https://news.ycombinator.com/item?id=28869255 https://news.ycombinator.com/item?id=28869255 > Raymond's c
by selcuka 5y ago
He should have probably filled in this gap as well:
https://news.ycombinator.com/item?id=28869255 https://news.ycombinator.com/item?id=28869255
> Raymond's comment about not being able to find the collision code is a bit absurd. I can't recall if Danny or I named the top-level collision detection function, but it was just named 'pb_collide'.
> It's nice to be able to point to this line: https://github.com/k4zmu2a/SpaceCadetPinball/blob/5947727f80 https://github.com/k4zmu2a/SpaceCadetPinball/blob/5947727f80...
> And, while it is true that the code is sparsely commented, the geometry code that computes ray intersections is commented.