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Interesting. His follow up blog post The Constrained Tile Placement Algorithm behind Generate Worlds (2019) seems like a refinement of the idea, and I found its
by rendall 5y ago
Interesting. His follow up blog post The Constrained Tile Placement Algorithm behind Generate Worlds (2019) seems like a refinement of the idea, and I found its explanation to be clearer
https://ijdykeman.github.io/procedural_generation/2019/11/08/generate-worlds-algorithm.html https://ijdykeman.github.io/procedural_generation/2019/11/08...