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In the case of graphics, the only thing that's changed is the abstraction layer which is stable. Most folks won't use Vulkan directly, but rather through a laye
by surajrmal 5y ago
In the case of graphics, the only thing that's changed is the abstraction layer which is stable. Most folks won't use Vulkan directly, but rather through a layer which they have control to optimize or fix bugs in if they need to. Learning graphics programming will never start directly with Vulkan programming. I suppose there are benefits to make the standard, stable API easy to work with as a beginner, but there are plenty of great open source projects that fill that niche.