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> I agree with points 1 and 2, but there’s a conceptual problem with the argument: cryptography cannot impose any limits on an adversary that also controls the
by dmitriid 5y ago
> I agree with points 1 and 2, but there’s a conceptual problem with the argument: cryptography cannot impose any limits on an adversary that also controls the client doing the encryption.
> Let’s put it less abstractly.
And then goes on to very concretely criticise WhatsApp and Signal instead of addressing Moxie's point, or how any of the crypto technologies address Moxie's point.
> Quick fixes
> Firstly let’s look at mobile messengers.
Why? Why look at them. If you're addressing Moxie's points, address them, and Moxie's article wasn't about the messengers.
> Why don’t non technical users want to run servers? After all, they have done in the past via programs like BitTorrent and Gnutella.
No. No, they haven't. While it was rather wide-spread, it still wasn't nearly as en masse as people pretend it was. An average non-technincal person wasn't running those clients. And, most importantly, the moment iTunes, then Steam, then Spotify appeared, people ditched running those torrent clients.
I wonder why /s
> They don’t do that today because the software industry outside of Cupertino isn’t interested in easily letting them do that.
Apple apps are not servers. And users are not running them. What wild logic leaps! Apple's iTunes ba sically single-handedly reduced the number of people running their own servers aka torrent clients.
> I’m excited to launch this product and the company behind it,
So. A marketing message hidden behind a rather inconherent "response"
- Ygg2 5y agoAs someone that indulges in both legal and pirated games, the benefits isn't in downloading content, but extra features. Stuff like auto-update, cloud saves, friends list, etc. I don't trust any store to keep list of my games forever, sooner or later they will all fail.
- dmitriid 5y ago> the benefits isn't in downloading content, but extra features. Stuff like auto-update, cloud saves, friends list, etc. Features like donloading content is the main benefit. Or, rather, quick and painless access to content. iTunes/Apple Music and Spotify never had any friends lists etc. And there are no "auto updates" to music. Same goes for Netflix (and other streaming services). And yet they reduced piracy probably a hundredfold. Same goes for games. There are many features we associate with Steam these days, but many of those features weren't there for years, and still Steam was extremely successful and also significantly reduced piracy. People don't want to chase content somewhere and then chase cracks/unlocks that may or may not work, that may or may not contain any number of viruses etc.
- Ygg2 5y ago> Features like donloading content is the main benefit. Ease of use yes. But ease of ownership is much better with pirated content. I can play pirated music where and how I want. I'm not tied to an ecosystem. Gabe said it best - piracy is a service problem.