4 ms·
ugh, most indie platformers haven't yet reached the level of the original super mario bros. This is hardly surprising when Super Mario Bros is widely regarded
by waitwhat 15y ago
ugh, most indie platformers haven't yet reached the level of the original super mario bros.
This is hardly surprising when Super Mario Bros is widely regarded as one of the very best games of all time, some would say the best [1], and sold more than 40 million copies, making it the best-selling game ever until 2009 [2].
You don't rubbish a new play by complaining that it's not as good as Shakespeare, or a new album that's not as good as Thriller. And you don't rubbish a platformer for not being as good as Super Mario Bros.
[1] http://top100.ign.com/2005/001-010.html http://top100.ign.com/2005/001-010.html
[2] http://en.m.wikipedia.org/wiki/Super_Mario_Bros http://en.m.wikipedia.org/wiki/Super_Mario_Bros.
- eropple 15y agoBad controls sink a platformer. I haven't played this one to evaluate it, but if it's sloppy, that really does make it a no-go--the difference, for me at least, between "good and worth playing" and "unacceptable, give it a pass" is really narrow. Given that developers have had about twenty years to study and reach deep into the guts of games like the original Super Mario Bros, it really does make it harder to rationalize that, as the GP poster noted, very few games are really even in the same ballpark in terms of fluidity of control.
- leon_ 15y agoWell, controls are some of the things you shouldn't compromise on. If it takes you more time to get them done right then take that time and skip some fancy graphic effects.