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I'd like to see irregular Z buffers deployed in a modern graphics engine, as they actually provide pixel-perfect shadows without the need for raytracing hardwar
by pcwalton 5y ago
I'd like to see irregular Z buffers deployed in a modern graphics engine, as they actually provide pixel-perfect shadows without the need for raytracing hardware. They're pretty experimental, though. Maybe I'll take a stab at implementing them in Bevy sometime :)