4 ms·
It's a risk but at the same time Adobe has a lot of the same issues to fix as what webgl has. It's not going to be easy for either solution to make a dent in th
by nkassis 15y ago
It's a risk but at the same time Adobe has a lot of the same issues to fix as what webgl has. It's not going to be easy for either solution to make a dent in the adoption of the 3D web. Some of the biggest problems with WebGL and Flash will be drivers, security and prevention of abuse.
At least with WebGL you have multiple groups working on solving the major issues. I don't see Flash fixing these things alone.
There also Silverlight that will come out with their own solution but like with Flash I don't see it as an easy win over WebGL.
- jerf 15y ago"At least with WebGL you have multiple groups working on solving the major issues." I'm not sure this falls under the "advantage" column in this scenario. Number of "groups" doesn't count for anywhere near as much as "number of people", and there's no particular reason Adobe can't field as many people on their one side as the other interested groups can in total, unless one of those groups really commits. Having a lot of big names on the list doesn't guarantee than any given name has more than "a guy we told to subscribe to the mailing list and scream if somebody proposes something that doesn't serve our interests". (That's by way of example. I know there is non-zero real commitment, my point is that it isn't at all the case that this group must outweight Adobe's ability to solve the problem.)