4 ms·
That's what eventual consistency is, isn't it? It's definitely not the easiest thing to design systems around, but at a big enough scale you sometimes don't hav
by nchi3 5y ago
That's what eventual consistency is, isn't it? It's definitely not the easiest thing to design systems around, but at a big enough scale you sometimes don't have a choice.
There's also many ways to "work around it", so that it doesn't seem inconsistent to the user.
I'm definitely not arguing that it's how most systems should be designed though.