3 ms·
Yes! The tech mentioned in the article solves this problem: no more "we have to remove/compress all of these models/textures because our game can't be 300GB". J
by Liquix 5y ago
Yes! The tech mentioned in the article solves this problem: no more "we have to remove/compress all of these models/textures because our game can't be 300GB". Just use 10 high-res pictures of the object from all angles instead of a model. This could save orders of magnitude of disk space
It also solves the problem of "we have to choose what objects to model because our 3D artists don't have infinite time". Now the artists review GAN output and tweak what the algorithm gets wrong, creating tons of content without needing to create every vertex from scratch. Very exciting
- picture 5y agoNot sure if "10 high-res pictures of the object from all angles instead of a model" saves any disk space at all considering models in games are usually just one high res picture uv wrapped to vertexes. Also, creating new content from GAN might not be super appealing for the artistic qualities of the game. Why not do what Escape from Tarkov seem to do with photogrammetry on real objects? Many props like soup cans, couches, whole environments, weapons, can be acquired in real world reasonably easily.