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> I predicted a C# library being used or hitting the kube API directly. Apparently NuGet doesn't play nicely with Unity. The README has this to say: > The ga
by merlincorey 5y ago
> I predicted a C# library being used or hitting the kube API directly.
Apparently NuGet doesn't play nicely with Unity.
The README has this to say:
> The game is really just a POC, and I hacked it together pretty quickly. In an ideal world I would have got the C# kubernetes-client library working with Unity and used the kube API. NuGet and Unity don't play nicely together so for a quick hack solution I went with calling out to the kubectl process from in-game. These processes are launched in separate threads to keep the game smooth and pause-free. I don't do any fancy thread lifecycle management, so threads are aborted/killed randomly during the game. Performance still seems fine for the demo.