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Do you have examples? I'm not aware of any libraries using async for things that aren't IO-related, at least not the important / popular ones.
by Arnavion 5y ago
Do you have examples? I'm not aware of any libraries using async for things that aren't IO-related, at least not the important / popular ones.
- Animats 5y agoWhat I'm doing looks like this.[1] That's frantically loading and unloading textures at different resolutions as the camera moves to stay within GPU memory limits, but you don't see that happening. (It's running at about 60FPS, but the video capture program, Kazaam, doesn't capture in sync with the graphics card, which is why there's some tearing in the videos. Switching to OBS for capture.) A rendering library I use added an 'async' framework, but it turns out using it is not going to be mandatory. Much relieved. [1] https://vimeo.com/user28693218 https://vimeo.com/user28693218
- Arnavion 5y agoI'm asking for examples of Rust crates that have added async on functions that are not IO-bound, not examples of your work.