4 ms·
I see a fundamental problem in the following general attitude: "make games a much more mindless/regular part of players' day vs. depending on users to actively
by ingonealan3 5y ago
I see a fundamental problem in the following general attitude: "make games a much more mindless/regular part of players' day vs. depending on users to actively seek out their game". Why do this? Why not just put the game out there, and if it's any good, players will start raving about it. Sure, in this case it's pretty harmless. But when most executives and/or developers start thinking this way, it turns into a sort of arms race for users' attention. User attention is basically the new "market share" that they seek to maximize. I think that as long as this is the general view on things, the companies' incentives (or individual developers, to a somewhat lesser extent) is misaligned with the public good.
And specifically on notifications, we have evidence that they don't have a positive impact on our attention spans:
https://dl.acm.org/doi/abs/10.1145/2858036.2858359 https://dl.acm.org/doi/abs/10.1145/2858036.2858359
https://pubmed.ncbi.nlm.nih.gov/26121498/ https://pubmed.ncbi.nlm.nih.gov/26121498/