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I’d guess doing the C APIs for CoreGraphics and using those under AppKit would be a way. CoreFoundation already (partly) exists for FoundationKit support thoug
by OnlyMortal 5y ago
I’d guess doing the C APIs for CoreGraphics and using those under AppKit would be a way.
CoreFoundation already (partly) exists for FoundationKit support though I’d probably grab the GNUStep code for that.
Any old Carbon APIs might be a hassle.
Compositing is where it’d get tricky even with Ghostscript. It’d be slow without hardware support.
Impressed they can load dyld though. That’s a tricky thing to do.