3 ms·
Unfortunately the model is really simplified and it makes the whole thing infinitely easier than in reality. You can clearly see the weirdness if you start pit
by Toutouxc 5y ago
Unfortunately the model is really simplified and it makes the whole thing infinitely easier than in reality.
You can clearly see the weirdness if you start pitching up, say at -0.3 °/s and then add a lot of roll to either side (-2.0 °/s). The roll should not affect the pitch in any way (the reticle should continue to move along a straight line on the screen), but in this simulator the reticle actually starts drawing a circle, as if a yaw thruster was firing continuously.
- jcims 5y agoI can't reproduce it but that sounds like gyroscopic precession. I wonder if they modeled that.
- Toutouxc 5y agoI wrote my post too fast, the reticle shouldn't move along a straight line after pitch + roll are applied, but along a different curve. I really need to read up on the physics behind it, but it feels too easy to cancel all the rotations along different axes, even when badly upset, compared to other sims (Orbiter, KSP, Simple Rockets)
- jcims 5y ago100%