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For a different article on dungeon map generation that's a bit more detailed: http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ http://journal.stuff
by omoikane 5y ago
For a different article on dungeon map generation that's a bit more detailed:
http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/ http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...
Found via this thread:
https://www.reddit.com/r/godot/comments/m6mmka/finished_my_traditional_roguelike_play_it_and/ https://www.reddit.com/r/godot/comments/m6mmka/finished_my_t...
- kris-s 5y agoThat's an awesome article, I'll add a link to it.
- munificent 5y agoThe classic source for dungeon generators is RogueBasin, with this being a good starting point: http://roguebasin.com/index.php/Articles#Map http://roguebasin.com/index.php/Articles#Map
- deleted 5y ago[deleted]
- dole 5y agoThat Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog. https://github.com/munificent/hauberk https://github.com/munificent/hauberk Edit: I realized the link to Hauberk is at the top of his article, but it's worth checking out; mostly complete, good ideas, cool use of color.