3 ms·
> I remember that very distinctly because it was at that moment that I knew my dreams of writing a grand text adventure were dead if I couldn’t get that working
by TacticalCoder 5y ago
> I remember that very distinctly because it was at that moment that I knew my dreams of writing a grand text adventure were dead if I couldn’t get that working...
I remember I started writing an adventure around that time (maybe 1985, I was 12 back then) game using 3D wireframe (only lines, no filled surface). The adventure started in an hotel, I drew the stairs / doors etc. I found out I could use "graph paper" / coordinate paper: I'd take real pictures, use a glass table, put lighting underneath the table, then lay the graph paper on top of the real picture and draw my lines to reproduce the picture. Then I'd manually input the coordinates into my Atari 600 XL.
It was looking gorgeous but... After three screens, maybe not even that, I ran out of memory. That's how I discovered computers had a limited amount of memory to work with (it was 16 KB of RAM for the Atari 600 XL IIRC).
A bit disappointed I decided to do "single screen" graphics and had lots of fun doing that. I then remember using graph paper to reproduce a totally badass Porsche 1959: it was looking gorgeous for its time (probably 1986, when that Porsche came out, for I remember the magazine with an article about it, where I took the picture from).