4 ms·
Often a game engine will have LOD biasing and filtering settings exposed to the artist at the model and/or material level. It's only engineering time if those
by midnightclubbed 5y ago
Often a game engine will have LOD biasing and filtering settings exposed to the artist at the model and/or material level. It's only engineering time if those settings are not implemented.
I would expect/hope that the designer asked both the artist and engineer if the sign could be fixed (and at what cost) before spending the time to re-design an alternative. Designers will often spend huge amounts of time doing tasks that could be greatly simplified if they only asked the relevant engineer (and vice-versa).