3 ms·
A lot of the issues with the GPU come down to legacy software that isn't ARM native and/or doesn't support Apple's GPU/compute API, Metal. It's a similar situa
by GeekyBear 5y ago
A lot of the issues with the GPU come down to legacy software that isn't ARM native and/or doesn't support Apple's GPU/compute API, Metal.
It's a similar situation to legacy x86 software that doesn't support AVX-512. It still runs, but could run faster if it supported the available hardware.
For example, World of Warcraft is available in an ARM native version that supports Metal and can run at 120 FPS on the 16 inch MacBook M1 Max with the graphics settings cranked up to 10.
https://www.youtube.com/watch?v=JZV3bOpv2Rs https://www.youtube.com/watch?v=JZV3bOpv2Rs
x86 games on OpenGL don't run nearly as well, as expected.