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> but most simple game designs don't really benefit from the powerful type systems of a Rust or Haskell (or even a TypeScript). I get that feeling too but I ha
by chana_masala 5y ago
> but most simple game designs don't really benefit from the powerful type systems of a Rust or Haskell (or even a TypeScript).
I get that feeling too but I have no experience with game development. I wonder what reasons you think so?