4 ms·
Do you mean can you add your own nodes? You can but you have to do it in the core code which is C++. An addon that existed before geo nodes and did similar thi
by hrnnnnnn 5y ago
Do you mean can you add your own nodes? You can but you have to do it in the core code which is C++.
An addon that existed before geo nodes and did similar things, animation nodes, does actually let you write free-form python in the node tree since it was written as an addon. It is very slow compared to geometry nodes though, especially when dealing with lots of objects.
- andybak 5y ago> Do you mean can you add your own nodes? You can but you have to do it in the core code which is C++. Ouch. I really hope that changes. > An addon that existed before geo nodes and did similar things, animation nodes, does actually let you write free-form python in the node tree since it was written as an addon. It is very slow compared to geometry nodes though, especially when dealing with lots of objects. I would like a situation where I can choose to trade speed for easy customization without switching to an entirely different system. I really hope they add scriptable geometry nodes. I just know for a fact that a node system without an escape hatch will be too limiting (and writing C++ is less than ideal and not viable at all if it requires a full recompilation of the app)