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A lot of game projects are also of a "write-and-forget" kind, where ongoing maintenance either isn't a concern at all or is very limited in scope, which also in
by seba_dos1 5y ago
A lot of game projects are also of a "write-and-forget" kind, where ongoing maintenance either isn't a concern at all or is very limited in scope, which also influences the requirements and kinds of problems you have to solve a lot.
- PaulHoule 5y agoThe "technical debt" phenomenon is that people try to "write-and-forget" even when they are working on the kind of business app where pretty obviously 90% of the work is going to be maintenance. (e.g. the business changes.)
- seba_dos1 5y agoTechnical debt, however, comes back to bite your ass, so you eventually learn how to deal with it with so called "best practices" - with better or worse results. The point is that for game developers it's rare to have that pressure actually applied on them, which is reflected in what's considered "best practices" in that field and how fast they evolve compared to other fields.