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The actual SDL fix was even simpler, they now just check if the mtime of the /dev/input directory changed: https://github.com/spurious/SDL-mirror/commit/59728f9
by pdw 5y ago
The actual SDL fix was even simpler, they now just check if the mtime of the /dev/input directory changed:
https://github.com/spurious/SDL-mirror/commit/59728f9802c7869a9b47d6176296086dc0d00d45 https://github.com/spurious/SDL-mirror/commit/59728f9802c786...
- Sjonny 5y agoUpstream fixes are nice, but since the game statically links SDL you can't put in a newer version of libSDL.so in the game path and have it patched like that. Are there other ways of patching statically linked binaries with updated functions?