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Why is udev not used in this case?
by AshamedCaptain 5y ago
Why is udev not used in this case?
- charcircuit 5y agoBecause this is the fallback when you compile without udev support
- AshamedCaptain 5y agoI can guess that, but I was wondering why ... Is there a distro without udev? The steam/whatever sandbox does not support udev?
- Sjonny 5y agoIt's not the system that is not supporting udev, it's the choice of the game developers how they compiled SDL .. without dependencies, and so without udev.
- mschuster91 5y agoThat's standard for game devs in the Linux world. The less dependencies you have to rely on the distribution for, the better - Windows stuff is either already present or shared OS-wide with binary backwards compatibility (=DirectX), so you can get away with shipping stuff that has a chance to run even 25 years in the future without major modification.
- bdowling 5y agoProbably because a commercial developer is not going to want to link a LGPL library with their program. [0] https://github.com/systemd/systemd/blob/main/src/libudev/libudev.h https://github.com/systemd/systemd/blob/main/src/libudev/lib...