2 ms·
This makes me think of tabletop games, where so many games, even ones supposedly made to fit a certain genre, are so obviously derived from a Dungeons & Dragons
by crooked-v 5y ago
This makes me think of tabletop games, where so many games, even ones supposedly made to fit a certain genre, are so obviously derived from a Dungeons & Dragons perspective that it's clear the writer hasn't ever even considered a different kind of game.
One such category is games with elaborate money-tracking systems... that are based on properties that rarely if ever care about money. Most Star Wars tabletop RPGs fall into this group.
- jeltz 5y agoI would say this is much less true today than it used to be (I remember this being a huge issue in the early 00s). Today's table top RPG creators are generally well aware that DnD's system is not a good for for many genres. A lot of games today are based on generic systems, each with its own flavour, like FATE, PbtA or Genesys. And some big "indie" companies like Chaosium (of Call of Cthulhu fame) and the Free League use their own systems which they adapt slightly to new games. Edit: As for Star Wars games I have heard good things about FFG's games but I have never played them myself. Those games are the origin of the generic Genesys system.
- crooked-v 5y agoFFG Star Wars is actually one of the ones I was specifically thinking about there. It does well in other ways, but it's still deeply locked into the D&D pattern of it being vital to accumulate money and stuff, leading to absurdities like Jedi padawans not having a lightsaber because by the rules they can't afford it.