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Very Interesting project! esp. when compared to the swathe of junky or overly complex photogrammetry tools out there from a few years back (but mostly still pol
by somishere 5y ago
Very Interesting project! esp. when compared to the swathe of junky or overly complex photogrammetry tools out there from a few years back (but mostly still polluting the app store)
I've only recently been trying out poly.cam which is probably the best example of a user friendly workflow ... but it's knowingly priced. Have you guys got a pricing model in mind? Also do you have any documentation around best practices/results, etc?
Anyway sounds like things are going to pick up again quickly with apple's new APIs. Good luck - exciting times ahead!
- schappim 5y agoThanks for the tip! I'm making a "how-to" video now. I've yet to do the voiceover, but here are the raw slides: https://files.littlebird.com.au/take-great-shots-cXH2CM.m4v https://files.littlebird.com.au/take-great-shots-cXH2CM.m4v The TL;DR is: - Avoid thin objects - Avoid reflective objects - Avoid transparent objects - Avoid objects that deform - Hardshadows are not good, use soft lighting - Your photos should have a crisp focus and be well lit (across the object) - Things work best when the background has a solid colour - Make the object take up the full frame (more data for the algorithm) - Make sure to get shots from all sides
- nobbis 5y agoAs far as best practices, Apple has some documentation on how to use their photogrammetry pipeline: https://developer.apple.com/documentation/realitykit/capturing_photographs_for_realitykit_object_capture https://developer.apple.com/documentation/realitykit/capturi...
- schappim 5y agoHey Nobbis, I've just requested an invite to your SDK competitor to Apple and others. What you've done looks great and I have a few questions: - Does your solution have the same photogrammetry requirements as the Apple/others? - Is there a reason you're only supporting iOS at this time? Is that because you're using an iOS framework, or because you're relying on a file format (say HEIC)? - How long until you guys open up the API? Keep up the good work!