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Hi there! USDZ is the format that Apple is backing for VR/AR delivery (developed by Pixar)[1]. We're betting that it is what is going to be used in any Apple h
by schappim 5y ago
Hi there!
USDZ is the format that Apple is backing for VR/AR delivery (developed by Pixar)[1]. We're betting that it is what is going to be used in any Apple headset.
Right now you can't easily view USDZs in the browser (the format is a moving target), however Apple is making strides to make it available with the proposed Model element[2].
We were doing some USDZ --> GLTF converstion (GLTF being a format that will work in the browser), but it is jankey (technical term).
I have not tried an iPhone 6 yet. I will have to pry it from my children's hands and remove a layer of cheese and excretions before I do.
I've made a video on how to do this via the browser here[3].
TBH, the experience a heap better in the iOS App (currently in testflight) [4].
[1] https://graphics.pixar.com/usd/release/wp_usdz.html https://graphics.pixar.com/usd/release/wp_usdz.html (seem to have cert issues)
[2] https://github.com/WebKit/explainers/tree/main/model https://github.com/WebKit/explainers/tree/main/model
[3] https://usdz.app/screencasts/getting-started https://usdz.app/screencasts/getting-started
[4] https://testflight.apple.com/join/VteIxFd7 https://testflight.apple.com/join/VteIxFd7
- schappim 5y agoOh, I should also mention, HEICs are your friend (as they have depth, and accelerometer data embedded in the file format).