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Hi Marcus. It would be nice to have some idea going in for what the requirements are. - I have to admit, I don't understand why I can't preview the 3D experien
by armagon 5y ago
Hi Marcus.
It would be nice to have some idea going in for what the requirements are.
- I have to admit, I don't understand why I can't preview the 3D experiences right on my computer.
- Likewise, when I try the QR code on my iPhone 6 ... well, I'm hardly surprised to not see anything in 3D, but it wouldn't hurt to have a little more detail than "Scan this QR code on your iPhone or iPad."
I suppose I could mention that I've done some game development and a little bit of VR/AR, but have never heard of the USDZ file format before.
- schappim 5y agoHi there! USDZ is the format that Apple is backing for VR/AR delivery (developed by Pixar)[1]. We're betting that it is what is going to be used in any Apple headset. Right now you can't easily view USDZs in the browser (the format is a moving target), however Apple is making strides to make it available with the proposed Model element[2]. We were doing some USDZ --> GLTF converstion (GLTF being a format that will work in the browser), but it is jankey (technical term). I have not tried an iPhone 6 yet. I will have to pry it from my children's hands and remove a layer of cheese and excretions before I do. I've made a video on how to do this via the browser here[3]. TBH, the experience a heap better in the iOS App (currently in testflight) [4]. [1] https://graphics.pixar.com/usd/release/wp_usdz.html https://graphics.pixar.com/usd/release/wp_usdz.html (seem to have cert issues) [2] https://github.com/WebKit/explainers/tree/main/model https://github.com/WebKit/explainers/tree/main/model [3] https://usdz.app/screencasts/getting-started https://usdz.app/screencasts/getting-started [4] https://testflight.apple.com/join/VteIxFd7 https://testflight.apple.com/join/VteIxFd7
- schappim 5y agoOh, I should also mention, HEICs are your friend (as they have depth, and accelerometer data embedded in the file format).