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Are there any articles/posts/resources that delve into technical overview of how DF achieves it's simulation complexity? For example, something like: how does t
by saeranv 5y ago
Are there any articles/posts/resources that delve into technical overview of how DF achieves it's simulation complexity? For example, something like: how does the game constrain it's randomness or sampling process for new procedural generation, how is this woven into the story development?
I realise this is somewhat of a vague question. I've never played DF (or any video/pc games) but I find descriptions of it's development fascinating, and would like to learn more about how the creator actually designed and evolved this game.
- tempest_ 5y agoYou may find this NoClip interview interesting, though it doesn't delve too much into technical things and is more high level/ game design focused. https://www.youtube.com/watch?v=VAhHkJQ3KgY https://www.youtube.com/watch?v=VAhHkJQ3KgY
- saeranv 5y agoStill interesting to watch, thank you.
- deepinthewoods 5y agohttps://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?print=1 https://www.gamasutra.com/view/feature/3549/interview_the_ma... https://www.gamedeveloper.com/design/q-a-dissecting-the-development-of-i-dwarf-fortress-i-with-creator-tarn-adams https://www.gamedeveloper.com/design/q-a-dissecting-the-deve...
- saeranv 5y agoThis is exactly what I was looking for, thanks!