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I'm full-time exploring VR, video, and some hard tech problems, primarily using rust. A few things I'm poking around with: - VR molecule visualization in bevy
by implfuture 5y ago
I'm full-time exploring VR, video, and some hard tech problems, primarily using rust.
A few things I'm poking around with:
- VR molecule visualization in bevy (a la pymol)
- real-time video production also in bevy
- VR instruments
Based in SF, always down to chat with people with similar interests!
- mncharity 5y ago> VR molecule visualization in bevy (a la pymol) If you'd like to play with shaders, instead of using the common balls and sticks, you might try using electron densities. Something vaguely like this[1], which renders (with pedagogically unfortunate representation) densities from GPAW[2] with the python Mayavi renderer. With GPAW, one can precompute and compress densities for small molecules, allowing interactives with realistic dynamics and electron density. How young might atoms be introduced, and how well, if it were done with ipad pass-through AR, hand-tracked hands-on interaction, with physically realistic sticky fuzzy little balls? [1] https://www.brown.edu/Departments/Engineering/Labs/Peterson/tips/ElectronDensity/index.html https://www.brown.edu/Departments/Engineering/Labs/Peterson/... [2] https://wiki.fysik.dtu.dk/gpaw/index.html https://wiki.fysik.dtu.dk/gpaw/index.html > VR instruments Pity Exa[3] development seems to have stalled. [3] https://store.steampowered.com/app/606920/EXA_The_Infinite_Instrument/ https://store.steampowered.com/app/606920/EXA_The_Infinite_I...
- ghishadow 5y agothis sounds amazing,keep us posted