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Computing wrong results is rarely ok. But what matters is not only whether something is wrong but more often what are the consequences of being wrong. For examp
by ithkuil 5y ago
Computing wrong results is rarely ok. But what matters is not only whether something is wrong but more often what are the consequences of being wrong. For example bugs in graphics rendering in games may be annoying but may cause long lasting effects such as data corruption, so it may be argued that whatever tooling you use to program your graphics can tolerate a bit more of sloppiness than the tooling you use to program your filesystem layer.