4 ms·
Hi floh, big fan! :) I agree, RT won't fully displace rasterisation, but the balance of rasterisation versus RT silicon usage will definitely shift over time, a
by pixelpoet 5y ago
Hi floh, big fan! :) I agree, RT won't fully displace rasterisation, but the balance of rasterisation versus RT silicon usage will definitely shift over time, and at some point you have enough power for "legacy" rasterisation rendering via RT that it becomes not worth it to include in top end HW.
It's also possible that with high enough pixel density (e.g. 4K 27-32") and a bit of assistance from the tensor units, you can get better performance vs quality through non-uniform/irregular subsampling; a more extreme example of this is foveated rendering[0]. Something like an extension to current DLSS, more in the direction of compressed sensing[1].
[0] https://en.wikipedia.org/wiki/Foveated_rendering https://en.wikipedia.org/wiki/Foveated_rendering
[1] https://en.wikipedia.org/wiki/Compressed_sensing https://en.wikipedia.org/wiki/Compressed_sensing