3 ms·
I agree with you. 90% of making things is mainly knowing the “general workflow” of dedicated tools and iterate as fast as possible by building a dedicated pipel
by Narann 5y ago
I agree with you. 90% of making things is mainly knowing the “general workflow” of dedicated tools and iterate as fast as possible by building a dedicated pipeline.
Low level graphic programing is still a thing and it would be a lie to say it's gone, but it's highly specialized. A low level graphic developer would spend it's days focusing on low level things. Before the Unreal/Unity era, even big game companies tries to share those dev between developments.